CANVAS
- 2023.03.26
- Workshop Collection in Fukuoka (Part 2)
Workshop Collection in Fukuoka. It’s been three years. We’ve finally been able to restart.
Fifty workshops are gathering on the Kyushu University campus. The organizational structure is as follows.
Even at the exhibitors’ reception, everyone kept saying, “We want to make Fukuoka a great city.” Industry, government, and academia are joining forces to create a rich learning environment for the children who will shape Fukuoka’s future. It was a two-day event filled with that spirit.
Organized by: CANVAS × GooDAY; Co-organized by: Kyushu University
; Supported by: Ministry of Education, Culture, Sports, Science and Technology; Fukuoka Prefecture; Fukuoka City; Fukuoka Prefectural Board of Education; TeleQ; Kyushu Asahi Broadcasting; FBS Fukuoka Broadcasting; RKB Mainichi Broadcasting; TNC TV West Japan; Yomiuri Shimbun;Asahi Shimbun, Mainichi Shimbun, Sankei Shimbun, Nishinippon Shimbun, Fukuoka City Board of Education, Kitakyushu City Board of Education, Kurume City Board of Education, Itoshima City Board of Education, Kasuga City Board of Education, Dazaifu City Board of Education, Fukutsu City Board of Education, Kasuya Town Board of Education, Nakagawa City Board of Education,Onojo City Board of Education, Omuta City Board of Education, Nogata City Board of Education, Iizuka City Board of Education, Yame City Board of Education, Chikugo City Board of Education, Okawa City Board of Education, Yukuhashi City Board of Education, Nakama City Board of Education,Chikushino City Board of Education, Munakata City Board of Education, Koga City Board of Education, Ukiha City Board of Education, Kama City Board of Education, Asakura City Board of Education, Shingu Town Board of Education, Kurate Town Board of Education, Tachiarai Town Board of Education, Chikuzen Town Board of Education, Hirokawa Town Board of Education,Yanagawa City Board of Education, Buzen City Board of Education, Ogori City Board of Education, Miyawaka City Board of Education, Miyama City Board of Education, Umi Town Board of Education, Sasaguri Town Board of Education, Shime Town Board of Education, Sue Town Board of Education, Hisayama Town Board of Education, Kotake Town Board of Education, Katsuragawa Town Board of Education,Tohmine Village Board of Education, Oki Town Board of Education, Kahara Town Board of Education, Soeda Town Board of Education, Itoda Town Board of Education, Aka Village Board of Education, Fukuchi Town Board of Education, Kanda Town Board of Education, Miyako Town Board of Education, Yoshitomi Town Board of Education, Kamoge Town Board of Education, Chikujō Town Board of Education,Saga City Board of Education, Tosu City Board of Education, Karatsu City Board of Education, Kawasaki Town Board of Education, Ashiya Town Board of Education, Mizumaki Town Board of Education, Onga Town Board of Education, Tagawa City Board of Education, Onin Town Board of Education, Okagaki Town Board of Education, Fukuoka Chamber of Commerce and Industry, Learning of Tomorrow (in no particular order)
Exhibitors and Sponsors: Sanshu Paint Co., Ltd., Handy Crown Co., Ltd., Ikehiko Corporation, Chikuzen Tsuyazaki Ningyo Kobo, Kampe Happio Co., Ltd., Altcom (support for parents and children struggling with school refusal and gaming issues), EK Japan Co., Ltd., Prograbo, Kawasaki Heavy Industries, Ltd.,Kitakyushu Municipal Museum of Natural History and History (Museum of Life’s Journey), Kurume National College of Technology, Eishinkan, NTT DOCOMO, Inc. Kyushu Branch, Gooday Co., Ltd.[Gooday FAB] [FabLab Dazaifu], Global labo KAKEHASHI Co., Ltd., Gooday Co., Ltd., QTnet Co., Ltd., Gaming English Conversation, Flower Shop Café NICE,Pino Co., Ltd. Ruska Cafe and Scones, Japan Synthesizer Professional Arts (General Incorporated Association), Shabondama Soap Co., Ltd.,The Nishinippon Shimbun, KidZania Fukuoka, Nishinippon FH | Cityascom Co., Ltd., CG Media Laboratory, Faculty of Information Science, Aichi Institute of Technology, anno lab, OIL MOUNT PRINTERS, Fukuoka SDGs Association with the Department of Nursing, Fukuoka University, Nishinippon City Bank, SoftBank Corp.,Seibu Gas Group, The Bank of Fukuoka, Fulelu Co., Ltd. / Fulelu Edutainment Games, SoftBank Robotics Corp., Kokuyo Marketing Co., Ltd.,CANVAS × Rough & Peace Mother, Fukuoka Futaba High School, TOTO Ltd., Marine World Uminonakamichi, Fukuoka City Science Museum, Lapis Private LLC, West Japan Railway Company, FaN Artist Cafe Fukuoka, TOTO Museum (in no particular order)
Nishi-Nippon FH/Nishi-Nippon City Bank held five workshops on themes such as STEAM, the SDGs, finance, and community development. The Nishi-Nippon Shimbun hosted workshops on making newspaper bags and creating a newspaper as a reporter. Fukuoka Bank organized an activity to create a giant painting using unused cosmetics.The Fukuoka City Science Museum held a workshop on building rockets using paper cups and rubber bands. The Seibu Gas Group hosted a workshop on building wind turbines. Eishinkan led an electronics project using LEDs to explore light and color. There were also prestigious lectures by professors from Kyushu University.
The line for Kurume National College of Technology’s original superball-making workshop was so long that people had to wait 3 to 4 hours. Participants create superballs from scratch by chemically altering rubber raw materials.There were also long lines for the keychain-making workshops hosted by Goody and Fab Lab Dazaifu. The flower arrangement workshop run by the Flower Shop Café used up two days’ worth of materials on the very first day, prompting the staff to rush out to procure more supplies. Students from Fukuoka Futaba High School, who have been helping with the overall operation, held a workshop with the incredibly appealing title, “Let’s Become People on Banknotes!”
There were plenty of programming activities as well. The cardboard robot programming workshop hosted by NTT Docomo’s Kyushu Branch drew more than 1,000 children over two days. There was also robot programming by Kawasaki Heavy Industries; programming for SoftBank’s autonomous robot, Cuboid, and for Pepper; programming and craft activities by EK Japan; LEGO programming; and drone programming. The esports streaming experience was a huge hit right from the morning.
Yoshimoto comedians also rushed over to help build a town with LEGO bricks
Other activities included making tote bags using vegetable paint created from unsold vegetables and tree sap; building hand-cranked animation devices; creating sounds with synthesizers; making pillows from igusa grass; building original houses out of cardboard and paint; making personalized eco-bags using silkscreen printing; drawing pictures to create 3D CG towns;making original soap, making original paintbrushes, making original stationery, creating fossil replicas, and crafting original bone-themed goods…
During the COVID-19 pandemic, we tried various online initiatives, but there’s really nothing quite like an in-person event filled with the children’s smiling faces.
To all the exhibitors and the event staff: Great job!
Thank you to everyone who came out!
See you again next year.
















































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