Learning of Tomorrow
- 2022.03.15
- Learning of Tomorrow Newsletter No. 043
\\\Learning of Tomorrow Newsletter No. 043///
INDEX
1. Featured News
● Free Startup Program Now Available at the Inter-academic Entrepreneur School
We are currently accepting applications from educational institutions to participate.
https://lot.or.jp/iessp_notice/
● Learning of Tomorrow Releases
Recommendations to the Digital Agency
https://lot.or.jp/project/8233/
2. Announcements
from the Secretariat
● Now Accepting Registrations for the Online Symposium!
https://lot.or.jp/feature/2676/
・[March 16] Creating
a New Digital Society
~Our Role for the Next Generation~
・[March 23] The Future
of Children’s Books
~Poplar Publishing’s Challenge to Expand the Reading Experience~
・[April 6] Educational Programming, Entertainment, and
Digital Media
● Collaborating on the [CHO KOUKA] Project, a joint research initiative between RIKEN and Blab
3 Learning of Tomorrow CHANNEL
https://www.youtube.com/channel/UCjoSVe-pcbahOMCCQJ9Sobw
● Online Symposium Videos Now Available!
・Real-World
Programming That Captivates Students in the Digital and STEAM Era
— Lessons from the toio Robot —
・Realizing
Personalized and Collaborative Learning
— Public Data Working Group
—
・The World’s Longest Road: Sesame Street’s
History of Educational Innovation and the Path Ahead
4. Project Activity Report
● Online Symposium Report Now Available!
https://lot.or.jp/feature/2628/
・When
the Line Between Education and Entertainment Became Blurred
・Developing Digital Talent and the Next Steps
・Satonoba University
: Hybrid Learning—Advancing Projects Locally and Connecting with All of Japan Through
Online Lectures
●Working Groups
・Data Working Group
Meta University Working Group
・Copyright Working Group
5. Announcements from Participating Companies and Organizations
6 Recommended Related News Stories
7 Media Appearances
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1. Featured News
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■ Free "Inter-academic Entrepreneur School" Startup Program Now
Available
Now Accepting Applications from Participating Educational Institutions
The Learning of Tomorrow Association is offering the “Inter-academic Entrepreneur School Startup
Program
(IESSP),” a comprehensive program covering everything from the basics of entrepreneurship to the
presentation of
business ideas, free of charge to educational institutions nationwide
engaged in entrepreneurship education. In preparation for
the program’s launch in April,
we are currently accepting applications from educational institutions interested in utilizing the program.
https://lot.or.jp/iessp_notice/
■ Learning of Tomorrow Releases Recommendations for the Digital Agency
Now that progress is being made in establishing the infrastructure for the GIGA School Initiative,
and given that we have reached a stage where we must consider
how to effectively utilize the GIGA School Initiative environment,
we have published recommendations to the Digital Agency
aimed at
realizing “personalized learning.”
https://lot.or.jp/project/8233/
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2. Announcement from the Secretariat
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■ Announcement of an Online Symposium [
March 16: Creating
a New Digital Society
~Our Role for the Next Generation~]
Jun Murai, a professor at Keio University who is known as the “Father of the Internet in Japan,” serves as a
Special Advisor to the Cabinet Secretariat on
digital policy, and has been selected as a member
of bodies such as
the “Temporary Administrative Council on Digital Policy,” gave a lecture on how Japan’s digital policy and
education will change
following the launch of
the Digital Agency.
https://lot.or.jp/report/7701/
[March 23 Event: The Future
of Children's Books
—Poplar Publishing's Challenge to Expand the Reading Experience—]
Last April, we launched a new children’s learning initiative called
“Kodomotto Lab,”
marking our full-scale entry into
the educational ICT sector, which embodies
Poplar Publishing’s philosophy of learning. Additionally, to commemorate the 35th anniversary of
“Kaiketsu Zorori,”
Poplar Publishing is currently planning and developing a new reading experience service.
The lecture will cover Poplar Publishing’s “serious yet playful” challenge
to create a
richer reading environment
by leveraging the strengths of both print and digital media,
as well as the future of children’s books.
https://lot.or.jp/report/8071/
[April 6: Educational Programming, Entertainment, and Digital Media]
Thirty years ago, he used cutting-edge technology of the time to experiment
with new forms of television expression.
Mr. Shinji Fukuhara—
creator of the legendary children’s program “Ugo Ugo Ruga,”
Executive Producer at NHK’s Personnel Bureau and President
of NHK Digital Academia—
delivered a lecture on entertainment, education, and digital technology.
https://lot.or.jp/report/8162/
■ Joint Research
Project Between RIKEN and Blab
Collaborating on the “CHO KOUKA” Project
AI Creates School Songs for Everyone! BLab and the
RIKEN
Joint Research
with the RIKEN Center for Advanced Intelligence Project
The Learning of Tomorrow Association Collaborates on the “CHO KOUKA” Project.
https://lot.or.jp/report/8221/
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3. Learning of Tomorrow Channel
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■ Online Symposium Video Now Available!
— Real-World
Programming That Captivates Students in the Digital and STEAM Era
— Lessons from the toio Robot —
https://youtu.be/nq_jTmSwXWY
・Toward
Realizing Individualized and Collaborative Learning
~ Public Data Working Group
https://youtu.be/HjbnyPiQHo0
・The World’s Longest Road: Sesame Street’s Journey
The History of Educational Innovation and What
Lies Ahead
https://youtu.be/7liSpm53uBM
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4. Project Activity Report
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■ Online Symposium Report Now Available!
[On How I Lost Sight of the Difference Between Education and Entertainment]
Mr. Junya Komatsu, a television producer and CEO of
Steelhead Co., Ltd.,
gave a lecture on the television industry, where he has worked for many years, and the education industry
,
highlighting the surprising similarities between content creation in both fields.
Part 1: https://lot.or.jp/project/7707/
Part 2: https://lot.or.jp/project/7708/
[Digital Talent Development and the Next Step]
Deloitte Tohmatsu Consulting LLC
Koji
Machida, Senior Manager in the Public Sector Practice,
explains what
kind of
digital talent is needed to drive digital transformation (DX)
through the use of ICT.
Part 1: https://lot.or.jp/project/8092/
Part 2: https://lot.or.jp/project/8106/
[Satonoba University: A Hybrid Learning Experience Where You Advance Projects Locally
and Connect with People Across Japan Through
Online Lectures]
Mr. Ryosuke Nobuoka, founder of Satonoba University and CEO of
Asunooto Co., Ltd., gave a lecture on
his
motivation for
establishing Satonoba University, its history to date,
the learning system, and the vision he aims to create.
Part 1: https://lot.or.jp/project/8167/
Part 2: https://lot.or.jp/project/8168/
■ Working Group
・Data Working Group
Meta University Working Group
Held online on February 22 as
a joint session of the Data Working Group and the Meta University Working Group.
Following presentations on the initiatives listed below and updates on recent activities,
the members engaged in a discussion.
1) Mr.
Tetsuro Kurata, former Mayor of Minoh City, Osaka Prefecture,
on
initiatives for utilizing data in education in Minoh City
2) Mr. Koji Machida of
Deloitte Tohmatsu Consulting,
on the latest developments
regarding
the Ministry of Economy, Trade and Industry’s “Digital Skills Standards Study Group”
Data WG: https://lot.or.jp/project/8079/
Meta University WG: https://lot.or.jp/project/8204/
・Copyright Working Group
Held online on March 3. Discussions included
a report from the Educational Copyright Forum, among other topics.
https://lot.or.jp/projectgroup/741/
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5. Announcements from Participating Companies and Organizations
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■ [Now Accepting Entries] Japan Game Awards 2022 “U18 Category”
The Japan Game Awards U18 Division is a game development contest open to participants aged 18 and under,
aimed at discovering the next generation of game creators
.
Participants may enter as teams (up to 5 members; solo entries are also accepted),
and entries will be judged based on the games they create and their presentations.
We look forward to your entries!
https://u18.awards.cesa.or.jp/topics2022/application-guideline2022/
(Computer Entertainment Association, a general incorporated association)
■ [Digital Arts] Case Studies on Security Measures Published &
Information Literacy Classes Currently in Session
[Case Study]
Rules
for Using GIGA Devices Developed by Middle School Students in Settsu City, Osaka Prefecture,
Now Publicly Available: Rules
for GIGA Devices for Middle School Students in Settsu City
We conducted a “rule-making” class for middle school students in Settsu City, and
some of the
usage rules devised by the students themselves are now publicly available.
https://www.daj.jp/webtopics/142/
[Outreach and Awareness Activities] Individual Registration
Information Literacy Classes <For Students, Parents, and School Staff>
*These classes are currently available online as well.
https://www.daj.jp/csr/enlightenment/
(Digital Arts Co., Ltd.)
■ [Google for Education]
Videos Featuring Initiatives by School Boards and Teachers Now Available & Call for Seminar Participants
・Watch videos showcasing the initiatives of the Board of Education and teachers!
Changes one year after the launch of the GIGA School Initiative
We’ve added six new videos to our playlist
featuring the daily routines of teachers who are putting into practice
the
cloud-based,
“one device per student” learning environment that was so well-received last year! The new additions include
training sessions from the Board of Education,
practical strategies for fostering parental understanding, and case studies from middle and high schools—
plus plenty of tips from education experts!
https://goo.gle/video-cho
・Online Seminar
on Implementing the GIGA School Initiative
~One Device Per Student and the Future of Education: An Expert's Perspective~
We have invited four leading experts from various fields to discuss
how they view the progress made over the past year since
the implementation of one device per student,
and what the next steps should be.
This is a valuable opportunity to discuss the present and future of education.
https://events.withgoogle.com/gfe-online-giga/
(Google for Education)
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6. Recommended Related News
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Here are some news stories about "Learning of Tomorrow" from Japan and around the world.
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7. Media
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■ Online Symposium
, February 24—Zenshigaku Shimbun
“Learning Programming with the Toio Robot”
“The Founder of Satonoba University, Which Uses All of Japan as Its Campus”
https://lot.or.jp/media/8118/
■ Inter-academic Entrepreneur School Startup Program · 3/4:
Multiple Media
Outlets
“Providing an entrepreneurship education program
that
educational institutions nationwide can join free of charge.
Now accepting applications from participating educational institutions.”
https://lot.or.jp/media/8226/
・March 7: ICT Education News
“Learning of Tomorrow Seeks Educational Institutions
to Participate in
the ‘Inter-academic Entrepreneur School Startup Program’”
https://ict-enews.net/2022/03/07lot/
・March 7, EdTechZine
“Learning of Tomorrow to
Offer ‘Inter-academic Entrepreneur School Startup Program’
Free of Charge Starting in April”
https://edtechzine.jp/article/detail/7193
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Learning of Tomorrow Newsletter Vol. 043
Publisher: Learning of Tomorrow, a General Incorporated Association
Date of Publication: March 15, 2022
Publisher: Nanako Ishido
Edited by Yuko Akamatsu
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