Learning of Tomorrow
- 2022.03.15
- Learning of Tomorrow Newsletter No. 043
\\\Learning of Tomorrow Newsletter No. 043///
INDEX
1. Featured News
● Free "Inter-academic Entrepreneur School" Startup Program (IESSP) Now Available—
Now Accepting Applications from Participating
Educational Institutions—https://lot.or.jp/iessp_notice/
● Learning of Tomorrow
Releases Recommendations to the Digital Agency https://lot.or.jp/project/8233/
2.
Announcements from the Secretariat ● Now Accepting Registrations for the Online Symposium
! https://lot.or.jp/feature/2676/
・[March 16] Creating a New Digital Society ~
Our Role for the Next Generation~ ・
[March 23] The Future of Children’s Books ~
Poplar Publishing’s Challenge: Expanding the Reading Experience~ ・
[April 6] Educational Programming, Entertainment, and
Digital Technology ● Collaborating on the RIKEN × Blab Joint Research [CHO KOUKA] Project
3 Learning of Tomorrow
CHANNEL https://www.youtube.com/channel/UCjoSVe-pcbahOMCCQJ9Sobw
● Online Symposium Videos Now Available!
・Real-World Programming
That Captivates Students in the Digital and STEAM Era: Insights from the toio Robot Case
Study・Realizing Personalized
and Collaborative Learning: The Open Data Working Group・The World’s
Longest Road: Sesame Street’s History of Educational
Innovation and Its Future Direction
4. Project Activity Reports
● Online Symposium Report Now Available!
https://lot.or.jp/feature/2628/
•
When the Line Between Education and Entertainment Blurs • Developing Digital Talent and the Next
Steps • Satonoba University
: A Hybrid Learning Model That Advances Projects Locally and Connects with All of Japan
Through Online Lectures ●
Working Groups: ・Data Working Group Meta University
Working Group ・Copyright
Working Group
5. Announcements from Participating Companies and Organizations
6 Recommended Related News Stories
7 Media Appearances
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1. Featured News
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■ Free “Inter-academic Entrepreneur School” Startup Program
Now Available—Calling for Participating Educational Institutions
The Learning of Tomorrow Association is offering the
“Inter-academic Entrepreneur School Startup Program” (IESSP), a comprehensive program covering everything from the basics of entrepreneurship to the presentation
of business ideas, free of charge to educational
institutions nationwide that are engaged in entrepreneurship education.With
the program set to begin in April, we are currently accepting applications from educational institutions interested in utilizing it.
https://lot.or.jp/iessp_notice/
■ Learning of Tomorrow Releases Recommendations for the Digital Agency
Now that progress is being made toward establishing the infrastructure for the GIGA School Initiative, and given that we have reached a stage where we must
consider how to effectively utilize this environment
, we have published recommendations to the Digital Agency aimed at realizing
“personalized learning.”
https://lot.or.jp/project/8233/
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2. Announcement from the Secretariat
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■ Announcement of an Online Symposium [
March 16: Creating a New Digital Society—
Our Role for the Next Generation]
Jun Murai, a professor at Keio University who is known as the “Father of the Internet in Japan,” serves as a Special Advisor to the Cabinet
Secretariat on digital policy, and has been selected as
a member of bodies such as the “Temporary Administrative Council on Digital Affairs,” delivered a lecture on
how Japan’s digital policy and education will change following the establishment
of the Digital Agency.
https://lot.or.jp/report/7701/
[March 23 Event: The Future of Children’s Books—
Poplar Publishing’s Challenge to Expand the Reading Experience]
Last April, Poplar Publishing launched
a new children’s learning initiative called “Kodomotto Lab,” marking its full-scale
entry into the educational ICT sector, which embodies the company’s philosophy of learning. Additionally, to commemorate
the 35th anniversary of “Kai-ketsu Zorori,” Poplar Publishing is currently planning and developing a new reading experience service.
In this lecture, Poplar Publishing will discuss its “serious yet playful” challenge to create
a richer reading environment by leveraging the strengths of both print and digital media, as well as the future
of children’s books.
https://lot.or.jp/report/8071/
[April 6 Event: Educational Programming, Entertainment, and Digital Media]
Mr. Shinji Fukuhara, the creator of the legendary
children’s program “Ugougoruga”—which 30 years ago pioneered new forms of television using cutting-edge technology at the time—and currently Executive Producer at NHK’s
Personnel Bureau and
President of NHK Digital Academia, gave a lecture on entertainment, education, and digital technology.
https://lot.or.jp/report/8162/
■ RIKEN × Blab Joint
Research: Collaborating on the “CHO KOUKA” Project
AI Creates School Songs for Everyone! The Learning of Tomorrow Association Collaborates on the “CHO KOUKA” Project—
a Joint Research Initiative Between BLab and
RIKEN’s Center for Advanced Intelligence Project.
https://lot.or.jp/report/8221/
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3. Learning of Tomorrow Channel
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■ Online Symposium Video Now Available!
*Real-World Programming
That Captivates Students in the Digital and STEAM Era—Lessons from the toio Robot*
https://youtu.be/nq_jTmSwXWY
・Toward Realizing Individually Optimized Learning and Collaborative Learning —
Public Data
Working Group https://youtu.be/HjbnyPiQHo0
・The World’s Longest Road: Sesame Street’s History of Educational
Innovation and Its Future
Direction https://youtu.be/7liSpm53uBM
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4. Project Activity Report
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■ Online Symposium Report Now Available!
[On How I Lost Sight of the Difference Between Education and Entertainment]
Mr. Junya Komatsu
, a television producer and CEO of Steelhead Co., Ltd., gave a lecture on the television industry—in which he has been involved for many years—and the unexpected similarities between content creation in
that industry and the education sector.
First half: https://lot.or.jp/project/7707/
Second half: https://lot.or.jp/project/7708/
[Developing Digital Talent and the Next Steps]
Koji Machida, Senior Manager in the Public
Sector at Deloitte Tohmatsu Consulting LLC, explains what kind of digital
talent is needed to drive digital
transformation (DX) through the use of ICT.
Part 1: https://lot.or.jp/project/8092/
Part 2: https://lot.or.jp/project/8106/
[Satonoba University: Hybrid Learning—Advancing Projects Locally and Connecting with All of Japan
Through Online Lectures]
Mr. Ryosuke Nobuoka
, founder of Satonoba University and CEO of Asunooto Co., Ltd., gave a lecture
on his motivation for establishing Satonoba University, its history to
date, its learning system, and the vision it aims to realize.
First half: https://lot.or.jp/project/8167/
Second half: https://lot.or.jp/project/8168/
■ Working Group
・Data Working Group, Meta University
Working Group
Held online
on February 22 as a joint session of the Data Working Group and the Meta University Working Group. Following presentations on the initiatives listed below and updates on recent activities, members
engaged in a discussion
. 1) Presentation
by Mr. Tetsuro Kurata, former Mayor of Minoh City, Osaka Prefecture, on initiatives for utilizing data in education in Minoh City; 2
)Mr. Koji Machida of Deloitte Tohmatsu Consulting provided an update
on the Ministry of Economy
, Trade and Industry’s “Digital Skills Standards Study Group.” Data
WG: https://lot.or.jp/project/8079/
; Meta University WG: https://lot.or.jp/project/8204/
・Copyright Working Group
Held online on March 3. Discussions
included a report from the Education Copyright Forum.
https://lot.or.jp/projectgroup/741/
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5. Announcements from Participating Companies and Organizations
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■ [Now Accepting Entries] Japan Game Awards 2022 “U18 Category”
The Japan Game Awards U18 Division is a game development contest open to participants aged 18 and under, aimed at discovering
the next generation of game creators. Participants may enter as a team
(up to 5 members, or as a solo entrant), and entries will be judged based on the games they create
and their presentations.
We look forward to your entries
! https://u18.awards.cesa.or.jp/topics2022/application-guideline2022/
(Computer Entertainment Association)
■ [Digital Arts] Case Studies on Security Measures Published & Information
Literacy Classes Currently in Session
[Case Study] Rules for Using GIGA Devices Developed by Middle School Students in Settsu City, Osaka
Prefecture, Now Publicly Available
: We conducted a “rule-making” class
on GIGA device usage for middle school students in Settsu City, and some
of the usage rules devised by the students themselves are now publicly available.
https://www.daj.jp/webtopics/142/
[Outreach and Awareness Activities] Individual Registration: Information
Literacy Classes <For Students, Parents, and School Staff
> *These classes are currently available online as well.
https://www.daj.jp/csr/enlightenment/
(Digital Arts Co., Ltd.)
■ [Google for Education] Videos Featuring Initiatives by School
Boards and Teachers Now Available & Call for Seminar Participants
• Watch videos showcasing the initiatives of the Board of Education and teachers! Changes one year after the launch of the GIGA
School Initiative
Six new
videos have been added to our video list—which focuses on the daily lives of teachers who are putting
into practice the cloud-based, “one device per student” learning environment that was so well-received last year! The list now includes videos on training sessions hosted by school boards, practical strategies for gaining parental
understanding, and case studies from middle and high schools—plus plenty of tips from education
experts!
https://goo.gle/video-cho
・Online
Seminar on Implementing the GIGA School Initiative: “One Device per Student and the Future of Education from an Expert’s Perspective”
We have invited four leading experts from various fields to discuss how they view the progress made in the first year
since the implementation of “one device per student,” from the perspective of their respective fields, and what the next
steps should be.
This is a valuable opportunity to discuss the present and future of education.
https://events.withgoogle.com/gfe-online-giga/
(Google for Education)
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6. Recommended Related News
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Here are some news stories about "Learning of Tomorrow" from Japan and abroad
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7. Media
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■ Online Symposium
, February 24, Zen-Shigaku
Shimbun: “Learning Programming with the toio Robot”
and “The Founder of Satonoba University, Which Uses All of Japan as Its Campus”
https://lot.or.jp/media/8118/
■ Inter-academic Entrepreneur School Startup Program, Part 3/4—Various
Media: “Offering an
entrepreneurship education program that educational institutions nationwide can participate in free of charge. Now accepting applications from participating educational institutions
.”
https://lot.or.jp/media/8226/
・March 7: ICT Education
News: “Learning of Tomorrow Seeks Educational Institutions to Participate
in the ‘Inter-academic Entrepreneur School Startup Program’”
https://ict-enews.net/2022/03/07lot/
・March
7, EdTechZine: “Learning of Tomorrow
to Offer ‘Inter-academic Entrepreneur School Startup Program’ Free of Charge Starting in April”
https://edtechzine.jp/article/detail/7193
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Learning of Tomorrow Newsletter Vol. 043
Publisher: Learning of Tomorrow Association (General Incorporated Association) Publication
Date: March 15
, 2022 Publisher in Charge: Nanako Ishido
Editor: Yuko Akamatsu
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