KMD

2020.10.27
PoliPro

This is an introduction to the activities of my actual project, “PoliPro,” at KMD. I work in three areas: Incubation, PoPTech, and Social.

 

[Incubation]

■Learning of Tomorrow

The “Learning of Tomorrow” Association, an organization that promotes the convergence of education and technology, is an all-star association comprising more than 30 digital trade associations in the IT, software, and content sectors. The association has 8,000 member companies. Keidanren (Japan Business Federation), Shin Keidanren (Japan Business Federation), the Japan Federation of IT Organizations, the Intellectual Property Division of the Cabinet Office, and the IT Strategy Office of the Cabinet Secretariat also participate as observers.

http://lot.or.jp/

・Interacademic Esports Education

Co-founded Interacademic Esports Education with the Japan e-Sports Union (JeSU), a community and liaison organization that aims to provide educational opportunities through e-sports. A community working group was established with universities, vocational schools, technical colleges, high schools, junior high schools, and elementary schools interested in incorporating esports into education. The organization is engaged in creating, delivering, and certifying co-curricular programs; conducting research and gathering evidence on the educational effectiveness of esports; and working to revitalize club activities.

https://lot.or.jp/wp/projectgroup/2091/

・Meta University

"Meta University," taught by leading Japanese instructors, provides essential knowledge for the next generation of managers in areas such as AI, IoT, big data, security, design thinking, and innovation management.

https://lot.or.jp/wp/projectgroup/1668/

・Meta Entrepreneurship School

・Working Groups

Initiatives to promote the adoption of AI, VR, IoT, blockchain, cloud computing, 5G, copyright, and other advanced technologies in education have begun, and various working groups have been established.

https://lot.or.jp/project/

 

■Digital Kids/CANVAS

・Workshop Collection

Workshop Collection is the world's largest creative event for children, attracting up to 100,000 visitors over two days. The event has expanded to various locations, including Fukuoka, Sendai, Kyoto, and Osaka.

http://wsc.or.jp/

・Online Workshop Collection

Online Workshop Collection, launched this year, is a project that brings together online workshops. The project aims to promote and develop online creative workshops that stimulate children’s creativity and expressiveness.

http://wsc.or.jp/online/

・The Kids Creative Institute

The Kids Creative Institute offers programs that are co-designed and co-developed with artists and professionals to nurture children’s creativity and expressiveness through a variety of themes.

https://www.canvas.ws/kenkyujo/

・CS for ALL

CS for All has established an industry-government-academia platform to promote programming education and is organizing events such as the Japan Junior Programming Challenge.

http://csforall.jp/

・STEAM KIDS

The project brings together experiences centered on STEAM (Science, Technology, Engineering, Art, and Mathematics) education and aims to introduce new forms of learning to as many children as possible through a variety of hands-on exhibits, events, and shows, as well as workshops.

http://steamkids.jp/

 

■Digital Picture Books

・Digital Children’s Book Fair

The Digital Children’s Book Fair is the world’s first digital book fair that showcases “Digital Ehon” from around the world. “Digital Ehon” refers to children’s picture books and books presented on new devices such as tablets, e-readers, electronic whiteboards, digital signage, and smartphones, as well as other forms of digital media. The book fair aims to promote Digital Ehon and features more than 700 titles from 52 countries.

http://d-childrensbookfair.net/

・Digital Ehon Award

The Digital Ehon Award, which has been held since 2011, aims to explore and develop new methods of digital expression while seeking new possibilities for Digital Ehon. Last year, we received a record number of entries from 34 countries.

http://www.digitalehonaward.net/

 

■Cip Fund

We launched the CiP fund and began supporting entrepreneurs. The framework for connecting funders and entrepreneurs will be in place. We are already working on several investment projects. We are collaborating with the government and the Cool Japan Organization.

https://cipfund.jp/

 

[PoPTech]

■CiP

CiP is developing a Special Zone for an industrial cluster focused on digital and content industries in Minato Ward, Tokyo. The project aims to build a "Pop & Tech" city. Pop & Tech Special Zone CiP.

The General Incorporated Association CiP was established and is working toward the city’s opening in fiscal year 2020. Sixty companies and organizations from the communications, broadcasting, IT, music, animation, gaming, comedy, advertising, trading, venture capital, and education sectors, among others, are participating in the project and collaborating with government agencies, including the Cabinet Secretariat, the Cabinet Office, the Ministry of Internal Affairs and Communications, and the Ministry of Economy, Trade and Industry.

The project has been designated a National Strategic Special Zone by the Prime Minister and is currently building a testbed. Projects such as the Artist Commons, the Signage Experiment, and the World Otaku Research Institute are already underway.

https://takeshiba.org/

 

■City&Tech

The City Tech Committee (CT Committee) was established to implement advanced technologies in Takeshiba. These include robots, AI, IoT, 5G, and 8K. Participants include the Ministry of Internal Affairs and Communications, telecommunications carriers, telecommunications equipment manufacturers, automakers, software companies, real estate firms, construction companies, Keio University, the University of Tokyo, the National Institute of Information and Communications Technology (NICT), the Institute for Video Distribution, and the IPDC Forum. Efforts are underway to secure the participation of other organizations, such as the Tokyo Metropolitan Government and RIKEN.

https://citytech.jp/

 

■Station AI

We are collaborating with Aichi Prefecture, which is planning to establish an incubation center to foster innovation by combining manufacturing technology with startup ideas. To this end, we are conducting research on the hardware and software needed for the incubation center and organizing events to build momentum by connecting companies, universities, economic organizations, and startups in the prefecture.

 

■The World Otaku Institute

The World Otaku Research Institute, established in cooperation with the IOEA (International Otaku Event Association) and CiP, aims to build the ultimate community of researchers who will serve as a driving force in their respective countries. The institute is supported by the Ministry of Economy, Trade and Industry.

https://w-o-i.org/

 

■Superhuman Sports

Superhuman Sports aims to develop a new sport that combines technology with the human body. The organization is developing and promoting this new sport in preparation for the 2020 World Superhuman Sports Games.

http://superhuman-sports.org/

 

■Artist Commons

In August 2019, eight music and entertainment-related organizations and two companies established Artist Commons, a general incorporated association. The association assigns unique IDs (AC-IDs) to artists and promotes the coordination of information on content, merchandise, and live performances. Using this system, a trial service is currently underway to provide performance ticket information in conjunction with the internet radio service “radiko,” and plans are in place to begin providing official photos and artist profiles on a trial basis starting in August 2020. Artist Commons is based in the CiP Special Zone.

http://acoms.jp/

 

■Sync Music

SYNC Network Japan is an organization that specializes in agency services aimed at promoting the global development of Japanese content. SYNC Network Japan is building networks among various artists, music content creators, and companies in Japan that are seeking to expand overseas with global partners.

https://syncnet.work/

 

■Digital Signage Consortium

The Digital Signage Consortium has been in existence for 11 years.

The development of multilingual signage for disaster prevention and hospitality has been designated as a national priority for 2020, and the Ministry of Internal Affairs and Communications’ 2020 ICT Conference is developing relevant policies. The Digital Signage Consortium is driving this initiative forward. 

http://www.digital-signage.jp/

 

■IPDC

IPDC (Internet Protocol Datacast) technology enables information and content to be delivered to IoT devices over the air. IPDC is currently in the process of obtaining a V-High Experimental Station broadcast license through the IPDC Forum and plans to conduct a media-fusion experiment in the CiP Special Zone this year.

http://www.ipdcforum.org/

 

■Anime and Manga Business

“Anime Business Partner Forum,” organized by the Association of Japanese Animations. This organization supports the animation and content sectors in developing business business, and is also involved in establishing training curricula with creators, educational institutions, and related industries in cooperation with the Anime and Manga Human Resources Development Project run by the Ministry of Education, Culture, Sports, Science and Technology.

http://abpf.jp/

 

[Social]

■Social Creation

This project aims to generate and implement ideas to creatively solve a variety of social issues.

https://socialcreation.jp/

 

■Change Tomorrow

Music, geeks, business, superhero sports, e-sports, kids, and technology. We hope to eventually grow the event to surpass SXSW and Ars Electronica.

 

■Medical Data Distribution

The project aims to return electronic medical record data and order data (Electronic Health Record, or EHR) accumulated in hospitals to individuals, build a platform to distribute the data by linking it with the PHR (Personal Health Record), and create new businesses and promote health on the platform.

In particular, in cooperation with the Regional Next-Generation Healthcare Infrastructure Research Council (Hata Medical Association, Sukumo City, CiP Council, etc.), the organization is working to add PHR functions to “Hatamaru.net,” an EHR developed in collaboration with the Hata Medical Association, and to establish a platform in the Hata region of Kochi Prefecture, an area with a rapidly aging population.