CREATIVE KIDS TOP Uncategorized [Related Articles] Articles on Digital Ehon

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2017.01.16
[Related Articles] Articles on Digital Ehon

December 22, 2016
67% Have Played on Their Mother’s Smartphone—Was It to Play Games?

January 11, 2017
Kagoshima: Picture Book Caravan Begins Tour of the Prefecture

January 11, 2017
YouTube channel for preschoolers, “Popo Kids,” begins streaming

January 12, 2017
Symposium on “Children and Digital Media” in Toyohashi on February 11–12

January 14, 2017
60% of Elementary, Middle, and High School Students Say “Digital Learning Materials Are Easier to Study With Than Paper”

January 15, 2017
A Picture Book Revolution Has Begun! Hit Titles Surpassing 100,000 Copies Are Appearing One After Another


 
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Profile


  • Digital Picture Book Author

    Professor, Keio University; Ph.D. (Policy and Media)
    Director, B Lab
    Chairperson, Learning of Tomorrow (General Incorporated Association)
    Chairperson, CANVAS

    After graduating from the Faculty of Engineering at the University of Tokyo, he served as a visiting researcher at the MIT Media Lab before founding the NPO CANVAS and the Learning of Tomorrow Association, a General Incorporated Association, and assuming the role of representative. He serves as an outside director for Matsuya Co., Ltd., Fuji Media Holdings, Inc., and Digital Garage, Inc.
    He has served on various government committees, including the Information and Communications Council of the Ministry of Internal Affairs and Communications, as well as the NHK Central Broadcasting Program Council. He also serves as a director of the Digital Signage Consortium, among other roles. He holds a Ph.D. in Policy and Media.
    His publications include *Turning On Children’s Creativity!*, *What Are Smart Kids Doing on Their Smartphones?*, *The Forefront of Online Education in Japan: Considering Learning in the Post-COVID Era*,“What Is Programming Education? 45 Questions Parents Want to Know,” and “Declaration on Digital Education.” He has also provided supervision for numerous works, including “Ah, I See! Programming Education for Parents and Children Through Manga.”

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