Programming Education
- 2015.12.07
- [Report] Programming-Based Lessons at Owada Elementary School in Koga City, Part 1
Reprinted from the PEG page, a programming education project promoted by CANVAS.
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We’re visiting Owada Elementary School in Koga City—a PEG partner school—to observe their programming-based classes!
Starting in September, Owada Elementary School distributed one tablet to each student, and they are now learning various subjects through programming.
In the second-grade Japanese language arts class, the students created “animated picture books.” At first, they didn’t touch their tablets.
Instead, they used their imaginations to write their stories on manuscript paper.
There were three characters. Using the teacher’s story as a model, each student created their own completely unique story.
Once the students have finished writing their stories, they’ll visualize the scenes in a little more detail.
What kind of background would be best for the beginning, middle, and end scenes? They’ll match the background cards to each scene.
After the students have finished, they’ll show their work to the teacher, and then they’ll finally begin creating a picture book that moves through programming.
We listened to our teacher talk about the strategies and challenges involved in programming, and by looking at our friends’ work-in-progress programs, we learned to emulate the good parts.
They repeatedly adjusted the speed of the voice-over and the animation, created speech bubbles to add text, and included short pauses. The app they
used was Codeable Craft.
Based on Scratch Junior, it allows students to create their own characters by coloring fish and animal silhouettes and adding items to them.
Once the break is over, I'll keep refining my presentation until the big day.







































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